numberlink · 5 min read
How to Play Numberlink
Trace non-crossing paths to unite matching pairs across the grid.
Numberlink is a path-drawing puzzle. The grid contains pairs of identical numbers. Your job is to draw a path between each matching pair, with paths going only horizontally and vertically, never crossing each other, and (in our standard variant) covering every cell in the grid.
The Puzzle
A 5×5 puzzle with six numbered pairs. Each circled number is a clue. Paths must connect each number to its twin.
The Three Rules
Rule 1: Each pair of matching numbers must be connected by a path
Paths run only orthogonally (up/down/left/right — no diagonals) and consist of unit-length segments through cells.
Rule 2: Paths cannot share or cross cells
No cell may belong to two paths. No path may cross another. Each cell on the board ends up labeled with exactly one number (the number of the path passing through it).
Rule 3: Every cell is on some path (in the standard variant)
Numberlink is sometimes played without this rule — but most published puzzles (including ours) require full coverage. No empty cells in the finished puzzle.
Walkthrough
Step 1 — The corner 1 has only one way to leave
The clue 1 at row 1, column 1 sits in the top-left corner. Two cells are reachable: right (row 1, column 2) or down (row 2, column 1).
Down is blocked — row 2 column 1 holds clue 3. Path 1 cannot enter another clue cell, so the only option is right. And the matching 1 is on row 2 column 5, so path 1 will need to head all the way across the top row and down the right side.
Step 2 — The 3 at row 2 column 1 has limited exits
Clue 3 at row 2 column 1 has neighbors: up (clue 1), right (clue 2), down (no clue). Up and right are blocked by clue cells, so path 3 starts going down to row 3 column 1.
From (3, 1), the path turns right and reaches the matching 3 at (3, 2).
Step 3 — The remaining paths fill the lower half
The 2 at (2, 2) and (2, 4) connects through (2, 3). The 4 at (3, 3) and (4, 5) needs a path that wraps around. The 5 at (4, 4) and (5, 1) traces a Z-shape across rows 4 and 5. The 6 at (5, 2) and (5, 5) runs along row 5.
The unique solution:
Tips for Beginners
- Start with corners and edges. A clue in a corner has at most 2 exits. A clue on an edge has at most 3. Often only one is available.
- Identify forced first moves. A clue surrounded by other clues on three sides has only one valid first step.
- Trace short pairs first. If two matching numbers are nearly adjacent, the path between them is short and constrained.
- Watch for cell coverage. If you reach a state where some cells can't be reached by any remaining path, an earlier choice was wrong. Backtrack.
- Don't overlap. Two paths through the same cell is the most common beginner mistake. Once a cell has a number, another path can't use it.
Ready to try one yourself? Hit the button below to play your first Numberlink.